
Hi, I’m Shervin Shafizad — a 23-year-old indie game developer with strong C# and Unity skills. I have more than three and a half years of experience with the Unity game engine. I enjoy programming and I focus on making gameplay elements to create enjoyable experiences for players. On the other hand, I also have a strong imagination which helps me with world building and designing.
Currently, I’m an international student in Berlin with the possibility to work, so I’m highly interested in tech related roles. Making video games is my passion, but I’m also interested in app or software development jobs where I can work as a programmer. As of February of 2026, I’m available for full time work.
Below you can see some of my Unity projects:
-📝Project type: indie project
-👥Team size: 2
-🕒Development period: 7 days
-🔧My key roles: programmer, combat designer
Punch the punks(PTP!) is a first person fighting game with 2D comic-style art set in a 3D environment.
I handled programming and technical aspects of the game, while my teammate handled visuals and level design. You might want to read the game's code on Github and see how I structured each script.
-📝Project type: indie project
-👥Team size: 1(solo)
-🕒Development period: 2 Months
-🔧My key roles: programmer, story writer
Tale of Astathis Lands is a text-based game with immersive story. It was originally developed for Windows, later versions of it were developed for Android. The story of the game was also written entirely by myself, which shows my imaginative thinking and world building skills.
-📝Project type: University team project
-👥Team size: 2
-🕒Development period: 3 Months
-🔧My key roles: programmer, system designer, game designer, content writer
Stonyteller is a well functioning and Beautiful looking game. I did all the programming related tasks for this project and co-designed the game with my teammate (Stanislav Kulgan). My teammate did all art related tasks himself and we developed this game from start to finish in about three months.
-📝Project type: University project
-👥Team size: 2
-🕒Development period: 1 week
-🔧My key roles: programmer, narrative designer
A little man is a short but memorable experience which deals with the question of existence. I made this game alone with the help of my teammate(Stanislav Kulgan) who provided the art assets for this project. The background music was downloaded from Pixabay.
-📝Project type: University solo project
-👥Team size: 1(solo)
-🕒Development period: 12 days
-🔧My key roles: programmer, level designer
I programmed and developed this project alone under the supervision of a design teacher (Max Bradlue) in a short period of time as a part of my university assignment.
This project demonstrates my Unity 3D skills. It's worth mentioning that for designing the environment, I used CGToolKit and not an external software like Maya. The 3D art assets were imported from Unity asset store.